Adeleine Game Model // Kirby Fanart

She's finally ready! This project kept growing and growing! What started off as a "simple and small" print ready statue quickly evolved into a game ready asset. I had the pleasure of participating in a Webinar series lead by the wonderful Leticia Gillett over at Schoolism.com where we were creating characters using the workflow of modern Disney Vis Dev. The goal of the series was to simply end with a character sculpt. I went a bit further. Adeleine was Sculpted in Zbrush, Retopo'd in 3DCoat, textured in Substance Painter and finally Combined and rigged in Blender.

Adeleine is an incredibly special character to me from childhood that I've wanted to take a swing at for a very long time. and I'm more than pleased with the results! Animations will be coming soon, along with being available from my Gumroad! Adeleine is game engine ready.

Facial Rig Range

Facial Rig Range

The props have a bit more topology than usual for squash and stretch animation.